Storm Alligator

A new Tinysasters is on the way !

Posted on by Volute

I’ve received a lot of positive comments about my Ludum Dare 23 entry Tinysasters on the Ludum Dare website, Kongregate and Newgrounds.

Tinysasters also got a few reviews on websites like Indiegames.com, Jayisgames and even Rock, Paper, Shotgun ! I couldn’t believe it ! It makes me very happy :)

People seem to think the game has potential, so I’ve decided to start coding a new version a few days after the end of the Ludum Dare.

The new version is about solving issues of the current game, the more problematic ones being :
- A simple technique to win is to spam workplaces
- Terraforming is not very useful

I’ve asked Ygwee to re-think all the gamedesign because he’s much more gifted with it than I am.

The new game will have :
- more buildings
- upgrades !
- spells (sort of)
- a tutorial
- several game modes, not just difficulty settings

The new version still looks like a WIP, but it is already well advanced. We hope to finish it soon ! If you’re interested, we should have a test version to show in a few days.

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2 Responses to A new Tinysasters is on the way !

  1. Jhon says:

    Any plans on making the map larger ?

    I guess the spells will serve as counterparts on the distasters ?

  2. Volute says:

    About a larger map, we’re thinking about it. Maybe for harder difficulty settings.

    The “generate” option of the current version of Tinysasters will be a spell, but there will be others way to modify the ground, like changing a tile to grasslands under certains conditions. Some others spells will act on the disasters : protect an area from disasters, cancel a disaster, delay a disaster. I hope I answered the question :)

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